Thursday, July 16, 2009

Rollin' a Bankroll on Mafia Wars

Financial problems are fairly common in the low levels, though if handled early can stay completely solved for the remainder of your mob career. Whether you just don't have enough money to make the next purchase to unlock a job, can't afford to completely outfit your family, or you actually lose money every hour, here you will find general strategies to help guide you out of these problems.

One important consideration before we get into the exact details of how to roll a bankroll is whether or not you are truly completely broke. If you have no cash on hand, no money in the bank, and your income every hour is negative the good news is you can't drop below $0. There is no debt system in the game. If you go to the Properties tab in the game, you will see what you current income is, how much your current upkeep is, and the difference between the two that you make every hour. To get actual details on the upkeep, you need to go to the Inventory tab and scroll through the different lists in the Mafia store to see which items you own that are contributing upkeep costs.

Since the hitlist strategy to get your bankroll started is the most efficient, you will want to be able to keep some money aside for hospital bills so you can take a shot every 15 minutes without having to wait for your health to recover naturally. It is recommended that you sell off just enough of your high upkeep items, specifically Tommy Guns and Chain Guns, until you are at least making some money every hour again. Bank the proceeds from these sales so you don't lose the money while you experiment with rolling the bankroll up.

Workin' for a livin'

The most straight forward approach to making some money is just to do some jobs. At the low levels, specifically below level 24, you won't get as much from doing jobs as other players. Long term, passive income from properties will quickly exceed the money you can make running jobs.

As you are starting out, you will need the money from these first few jobs to be able to buy the equipment to try bigger and better jobs. This money will also provide the cash for your hospital bills. The best return from the first few jobs is "Collect on a Loan". It provides the most cash per energy from your initial choices and only requires you own a baseball bat which has no upkeep. See Doin' the Job to get further breakdowns of how much money the higher level jobs will pay as you continue to unlock them.

For making money from jobs, there are a few aspects of the current Top Mafia bonuses that should be discussed. You can assign the highest level Mogul in your family to the position of Bagman, and the higher their level, the higher percentage of bonus money you will make on the jobs. If you are someone else's Bagman (meaning you are a Mogul type yourself), there is a chance you will get the money from a job you perform doubled. Since the money you make from jobs will be quickly dwarfed by your passive income from properties if you follow the advice outlined here, these benefits will be barely noticeable.

Covetin' from your neighbor

If you don't have the money you need yourself, you can always look to make others share with you, whether or not they are willing. While your income is in the awkward stages of $250,000 an hour to $5,000,000 an hour, making money off other players will supplement your income better than any other source. Fightin' and Robbin' gets in the details of how to successfully win fights and succeed at robberies. Fights will generate money based on how much your victim has as cash on hand. Robberies generate money as a factor of the type of property your victim owns as well as the number of them he currently owns; however, you can't even attempt robberies until you are level 15 and it doesn't really become worthwhile until your victims have Office Buildings, 5-Star Hotels or Mega-Casinos.

In the level stretch before Office Buildings can be bought by you and your victims, fighting can help build your bankroll. You can get as much as $100,000 as the result of a fight. If you receive $0 from a target after fighting them, it means that all of their money is banked. You will want to go down the list of potential victims trying each one that you can beat once as usual, but any time you get at least $60,000 from your victim, you should continue to attack until they stop coughing up money. Make sure you bank your ill gotten gains as soon as you can as this behavior will most likely result in a hit being put on you. This is effectively meaningless though as long as your money is in the bank and you didn't bother going to the hospital after your rampage.

Once Office Buildings start to be available, robberies begin to provide more cash than fights. You can get from $200,000 a robbery on the low end to $855,000 on the high end from someone with 250 Mega-Casinos. Once again, you will make more money by hitting a juicy target multiple times, but this also will make it more likely that your victim will put a hit out on you. If your target does not have over 200 of the type of building you are targeting, I would recommend trying to hit a building just once or twice before choosing another target. This makes it much more likely your victim won't bother trying to get even with you.

Makin' the hit

Especially when you are first starting out, nothing comes close to performing hits for getting your initial bankroll started. As an experiment, we started up a new character and using this trick we were able to get our income up to $542,250 an hour without leveling. When you choose the Fight tab, you will see Hitlist as an option in the second row of options. The first detail you need to know is that every time you choose "Hitlist", even if you are currently on it, it refreshes the list of available hits.

When you attempt to perform a hit, it performs an attack on your victim, just like a Fight, but without the chance for a special loot drop. You still get the same money and XP. The important detail though is that you do damage to your opponent even if you lose the fight. All you need to do in order to collect the bounty is be the person who causes enough damage for your target to drop to 0 health. This means that regardless of your level, you can cash in on a hit placed on any target. Keep in mind though to be fully healed before you start, have enough stamina to try several times in a row, and have all your money in the bank so you don't lose money in failed attacks.

The highest amount a hit can be is currently $16,000,000. To get your bankroll started, keep refreshing the Hitlist tab until you find a target that has an $8,000,000 hit or larger placed on them. As soon as one comes up on the list, immediately attack them and keep clicking the Attack Again! button until you either succeed, run out of stamina, or someone else takes out your target. It can take a little patience to wait for a large enough hit to show up to be worth it, but it is worth the wait. If you don't succeed, just wait for your stamina to recover, heal up, bank your money and try again. On the flipside, since you will lose a lot and get injured frequently, it is completely worthless to do one of the $8,000 hits. Actually, the low value hits aren't worth it for anyone, but there are a lot of mediocre players out there. At the lowest levels, you will only be able to try a hit every 15 minutes, so we strongly recommend you never bother with any hit less than $8,000,000.

Balance the books

Once you get your immediate cash on hand fixed, you also need to make sure you keep your money situation solved. On the property tab you can see how much money you make an hour, how much your total expenses are an hour, and how much your cash on hand will net up each hour. It is strongly recommended no matter how badly you need an item, you don't let your expenses exceed 10% of your income. This guarantees that your properties will pay for themselves quickly enough to return most of that money to you in order to both get the items you need as well as more properties to raise your budget for expenses.

This is a good time to mention the Top Mafia bonuses to your income. It used to be you would get a 1% boost to your income for every member in your Top Mafia up to a maximum of 8%. This has changed when the Top Mafia was dropped to 6 members. Now, you get an 8% boost to your income if your Top Mafia is full with 6 members. You don't seem to get any bonus for less than that anymore. This means it should be an early priority to get at least 6 friends and at least one of each of the three character types as outlined in Getting Started.

Likewise, pay attention to your cash on hand. If you are getting beaten up frequently for your money, be sure you are banking it more regularly. Banked money can't be lost in fights, though is also can't be used for purchases. You will need to withdraw the money you need for property purchases and item purchases. If you do this while your health is less than 20, you can't be attacked for it before you make the purchase.

Finally, never heal your health unless you need to in order to leverage your stamina or you are about to do a boss fight. The lower your health, the less money you can lose to fights since other players can't attack you for money once your health drops below 20. On a similar note, when you do heal at the hospital, try to do it before you bank money. Hospital bills will pull from your bank account, but the money in your bank you paid a 10% laundering fee on, so effectively, that hospital bill is 10% more if you pay it from the bank rather than your cash on hand.

When to bank your cash flow… and when not

Next to your cash you have the option to go to the bank. To sum it up very simply, whenever you deposit money, 10% of the amount you deposit is deducted as a laundering fee. Withdrawing money has no penalties. You gain no interest on the money you have in the bank. Your money total shown in the stat bar is always just your cash on hand, so you must actually go to the bank to see how much money you have in the bank.

There used to be daily rewards, one of which was that the bank laundering fee was waived. The old way to get around laundering was to wait till these days and then deposit as much as you can. This feature has since been removed.

Monday, July 6, 2009

The Basics of Mafia Wars

Once you are finished with the little introduction sequence to the game, outlined thoroughly in Getting Started, it is not immediately apparent what you should do next. Overall, the game encompasses a number of different objectives and where to start is really up to you.

  • Grow your Mafia family
  • Keep leveling up your character
  • Maximize your fighting strength
  • Establish a large income
  • Complete collections for special bonuses
  • Earn impressive titles

Keepin' up with the Corleone's

Since Mafia Wars is a game on a social networking site, there is no surprise at all that it has a strong social networking component. Growing your mafia size has a surprising number of benefits:

  • Ability to purchase more Mafia Mike's, the highest return on investment property
  • Ability to purchase very strong special items
  • Flushing out your Top Mafia for bonuses
  • Your potential cash payout from jobs is increased.
  • Certain mafia sizes are required to unlock Boss fights
  • Higher attack and defense for both fighting others and defending yourself
  • People to trade with to complete collections faster
  • The chance to meet new people who share common interests!

Though you do not need the maximum 501 mafia size to be successful, it is highly recommended you try to keep your mafia size at least equal with your level. This will allow you to always get the most from your jobs, keep the boss fights unlocked, and have a solid chance at defending your properties from all the robberies going on out there. If you can't or are not interested in doing that, a mafia size of 16 will at least stop you from being unable to do the boss fights.

Doin' your first few levels

Leveling up your character gets you access to bigger and better items, loot, and collections as well as providing more skill points to make you more efficient and deadly. Leveling can be as complicated or as simple as your time and playing style allows. Every job you complete and fight you win provides XP. Every time you level up, your health, energy, and stamina are reset to their current maximums and 5 more skill points are awarded.

Since your energy and stamina completely refill when you level, it is ideal to have almost none left when you top off the XP bar. On the same note, any extra XP left over when you level gets applied towards the next level, so finishing with a big job for heavy XP will give you the most spill over. Fights yield from 1-3 XP randomly with a chance for it to be doubled based on the size of your mafia. This is all detailed in Fightin' and Robbin'. Most of your XP for any given level will come from doing jobs.

Each time you do a job, you will be awarded a payout in cash, XP as listed on the job, a bonus payout for the size of your mafia, a percentage of the job mastery, and a chance at a loot and collection item (depending on the job). The cash payout is fairly self explanatory. For a detailed treatise on the XP per job and the effects your Top Mafia has on these percentages, refer to Doin' the Job.

Job Mastery is important as for every level of Job Mastery, you are awarded an additional skill point. When all jobs within a given category, like Street Thug, are mastered at level 3, a special item with a bonus is awarded. You can not start leveling the next level of a job within a category until all jobs within that category have been mastered to the same level. So Job Mastery 2 for the Street Thug jobs won't be available until you have mastered all the jobs to Mastery level 1. Finally, for every fully mastered job tier, a title is awarded based on the category. This allows you to show other mafia families how far you have advanced. For the first tier, these are Street Thug, Skilled Street Thug, and Master Street Thug. Currently, Master Boss is the highest known title.

Special Loot items and the collections are discussed in more detail in Doin' the Job and you will also find a breakdown of what items need to be bought and found in order to do each job. If next to a job there is a red box frame around an item, it means you need to acquire that item in order to do the job. Early on, you just need to have it, but some later jobs will actually use up the item necessary to perform the job.

Early on, your best focus is to get the extra skill points from mastering jobs as quickly as possible and try to maximize the amount of spill over XP you have every time you are about to level. Collections and Loot can be focused on later. If your mafia is in solid combat shape, don't miss out on the opportunity to further speed your leveling by fighting with other families.

Pickin' a fight

At the very early levels, skill points won't have much to do with fighting at all and most everyone's skill points will have been spent in energy anyway. There are just a few key points to winning your fights in these low levels. First and foremost, make sure to the best of your financial ability that every member of your family has a weapon, armor, and vehicle. This means if your mafia size is 4, you ideally want 4 weapons with the highest attack value possible, 4 armors with the highest attack, and 4 vehicles with the highest attack. Whenever you are initiating combat, only the attack values matter. When you are assaulted by someone else, both attack and defense factor in.

The second key to winning your early combats is to just pick on the people with smaller families. If your mafia size is 7 and fully outfitted, you should win a fight against anyone with a family size of 6 or less. As you go up in levels this becomes less true and robbing takes on even different characteristics, but the details for these are in Fightin' and Robbin'. These basics tips are enough to get some money and XP out of your stamina.

More energy and Energy Paks

There are three ways to get more energy. It will regenerate at the rate of 1 every 5 minutes (3 minutes if you are a Maniac). It will completely refill whenever you gain a new level. This is one of the principal facts that makes speed leveling work, outlined in more detail in the Doin’ the Job section. You can also get a full refill from the Godfather. Finally there are Energy Paks and there can be a lot of confusion over how these work when you first start playing.

Energy Paks will completely refill your energy to your current maximum and give you an extra 25%. Your energy won’t refill again until your amount of current energy drops below your maximum. If you level before you use the extra 25% energy, you will lose the extra and be reset to your maximum amount. You want to save your Energy Pak until you have used all of your energy and you have the ability to consume most of the energy before leveling. On a similar note, you want to use the highest XP payout job if it is about to cause you to level as any excess XP beyond what is necessary to level will spill over in to starting the XP needed for the next level.

You can only use 1 Energy Pak every 24 hours. Before the Top Mafia was changed from 8 members to 6 members, sending out Energy Paks would only send them to people in your mafia who were also in your Top Mafia. Now they seem to go out to everyone in your Mafia. You won’t see them as being able to be used until the invisible timer of 24 hours since you used your last one completed.

Bein' a better slum lord

Properties make up the financial life blood of your borgata's empire. In order to make the most of your skim, you want to make sure you are buying the properties that produce the best return on investment (ROI) first. Your properties income will be added to your cash on hand every hour (54 minutes if you are a Mogul) even if you aren't logged in to the game. Some of the equipment you buy for your mafia, such as Chain Guns, Body Armor, and Towncars will also have an expense that is deducted from your profit every time it pays out. If this number ever goes negative, you lose money every hour, hence why smart investing is so important. A good rule of thumb is to not let your expenses (listed on the Properties tab) ever exceed 10% of your income. If buying a new item would push you over that amount, wait till you make your next property purchase.

Before we get too much further in to actual facts and figures, all advice on purchasing properties should be predicated with the following: Always buy a Mafia Mike's whenever it is available before doing anything else. No other property comes close to its profit potential, even if you have hundreds of them already.

The basics to maximizing the property racket comes down to this, each time you buy a given property, the cost for the next one goes up by 10% from the initial base price. So if a restaurant costs $30,000 for the first one, the second will cost $33,000 and the 11th will cost $60,000. The amount that each property pays per instance stays fixed. This means that the more of a given property you have, the lower the rate of return to keep buying that property.

The second key point is that if you buy more than one of a property at a time, the unit cost stays the same. So if you were to buy 5 Rent Houses each one at a time, you would pay, $10k, $11k, $12k, $13k, and $14k for a total of $60k. If you used to dropdown to choose to buy 5 Rent Houses all at once, you would have just paid $50k. This makes the amount of time to break even significantly reduced if you buy in bulk. The game only supports buying as many as 10 at a time, so practically speaking, this means you should always save up enough money to buy 10 of what you want and then buy the full block to get the best return.

To save up the money to get started and for information about how to protect your bankroll, you should read Rollin' a Bankroll. For more details on making the most of your properties and protecting yourself from robberies, see Property Moguls. For now, here is the list of initial purchases that will net you the best return on investment in order. Just save the specified amount of money, and get the next item on the list. You will notice, due to ROI, the Marina doesn't even show up in your first $10 million in purchases.

QtyPropertyCost for 10
10Abandoned Lot$50,000
10Rent House$100,000
10Abandoned Lot$50,000
10Italian Restaurant$300,000
10Abandoned Lot$50,000
10Commercial Block$500,000
10Apartment Complex$2,000,000
10Commercial Block$500,000
10Valu-Mart$4,000,000
10Rent House$200,000
10Abandoned Lot$50,000
10Italian Restaurant$300,000
10Abandoned Lot$50,000

An offer you can’t refuse – Using the Godfather

The Godfather is the game's way of letting you spend reward points. You start the game with 10 and will get 1 more for every other level you obtain plus another 5 as a bonus after you start playing. Outside of that, reward points are gained by paying for them or completing offers with various advertisers that have signed up with Zynga. There is a strong temptation to use these points right away, but as they are your rarest commodity in the game, let us talk about what they can actually gain you.

So far, every couple of weeks there has been a special item that is available to purchase for 25 reward points, but the offer only lasts for 36 hours. There is no limit on the number that can be bought during that time, as long as you have the reward points for them. These items usually have stats that match or exceed the best items that can be gained from job loot or the mafia store. They are expensive, but definitely good deals if you plan on doing a lot of fighting.

Along the same lines, there are also offers of 1 for 20 or 3 for 55 special loot items. Previously these were called Tools of the Trade, Yakuza Crates and Red Hammer Crates, but now they are Woodsman Crates. The boxes have a 10% chance at a rare item and a 30% chance for an uncommon. The uncommon items are about the equivalent of the special offers and the special loot rewards for mafia size. The rare items are slightly better than the best loot items in the game for a given stat. Unfortunately, with the low drop chance of the rare items and the fact that the common items don't match up to the best job loot, we don't really recommend picking these up.

The Godfather also has the option to completely refill your energy, stamina, or health. Health is a horrible deal as you can always pay the hospital to heal you every 45 seconds and this site has ample information to solving money problems. Stamina refills may seem useful to fulfill a vendetta on someone you are warring with, but once again, your stamina regenerates naturally and if you just hit the mattresses until you have it all back, you get the exact same effect. Energy refills may occasionally be worthwhile if you are trying to speed level, especially as your available energy pool exceeds 24 hours to naturally replenish. Of course, your daily Energy Paks also solve this issue.

Buying a name change is certainly worthwhile if you decide you don't like your initial choice. Unfortunately, there is no longer a way to change your initial choice of character type. Hopefully they will either fix that in the future, or balance the character types better. Buying extra skills points is certainly a viable option if you wish. Buying money is a complete waste as there are many easy ways within the game to solve your financial woes. Check out the Rollin' a Bankroll section if you are still struggling.