Monday, February 1, 2010

Part 1

Cuba is an expansion city that opens up at level 35 and unlocks new jobs until level 185. Cuba uses different currency from New York and there is no way to transfer your New York dollars to Cuban pesos in the game. Cuba also has different business system from New York and the job mastery rewards are actually just normal combat loot and don’t give special bonuses to your character like in New York.

Since Cuba uses different currency from New York and requires consumables that are actually produced from businesses, it’s a smart move to start your business as soon as you open Cuba. Do not start mastering Cuba at such an early level though, as all energy spent in Cuba is energy not spent towards Golden Throne in New York.

All Cuban money producing business have a similar return on investment, whether you buy a single business or many with upgrades, they return your investment in about two weeks. The bribery ring business doesn’t produce money at all, it produces politico corruptos, a consumable that is exclusively used in Cuba and you need 1182 of them to fully master Cuba.

A feature that is only in Cuba is Bribe Money. This means for every buyable inventory item in Cuba your job money payouts get reduced by 0.5% and it caps at 80% payout reduction. For example, if you own 20 Rebel Snipers and 20 Machetes, you will get 20% less money from jobs. The bagman bonus (mogul class only) ignores the bribe penalty when it occurs.

Money really shouldn’t be a big problem in Cuba, unless you forgot to bank it and someone stole it before you managed to ice yourself. Even if you have nothing to begin with, you can do the job that doesn’t require any items to do and after you have mastered it you will have enough money to buy requirements for next job and the cycle continues.

All the Cuba job mastery reward items are actually just loot used in combat, that means the only real reward from Cuba are the relatively free skill points and higher drop rates on job loots when you have mastery. It has been claimed that the reward loot has some kind of magical bonus that other loot items don’t have but it hasn’t been proved. The rewards are single combat items that have stats worse or slightly better than normal items, yet you use up to 1503 items in a fight, not a noticeable difference.

Tuesday, January 26, 2010

Mafia Wars How To Guide

Mafia Wars is a simple-to-play game that requires no more than a few clicks of the mouse. However, the strategy behind the game is complex and involves making careful decisions.

When first starting the game, it can be unclear what direction to take your mafia. Some players enjoy leveling up as fast as possible, while other players enjoy taking the game slow and acquiring wealth, items, and collections. Some players might try to build up the biggest mafia to fight other players, while others might focus on completing every job in each tier. Either way you play, there are a few basic strategies you must be aware of in order to maximize your Mafia Wars experience.

Completing Jobs

Jobs are a fundamental aspect of Mafia Wars. They assist in gaining levels, earning money, finding special loot, and collecting the 7 special items necessary to complete a collection.

When you first begin playing Mafia Wars, there will only be a couple of jobs that you will be able to complete. These initial jobs are a great way to earn some cash and get started building your mafia empire. As you progress through the levels you will be able to unlock new, more challenging jobs that may require special items, a certain mafia size, or a certain level to complete.

To complete jobs, click on the “Jobs” tab in the main menu of Mafia Wars. From there you will be able to see your available jobs, energy required, items required, and a button to perform the job.

Mastering Jobs

As you complete jobs, you will notice a ‘Job Mastery’ area that shows what percent you are to mastering a certain job. After you get every job in a job tier to 100%, you will reach level two job mastery for that tier. When you complete every job to 100% for a second time, you will reach level three job mastery. The rewards for each mastery level are below:

Mastery 1: Tier Title

Mastery 2: “Skilled” Tier Title; +5% to loot drops in that tier

Mastery 3: “Master” Tier Title; +10% to loot drops in that tier; bonus item

Mastering job tiers takes time and lots of energy, but in the end you will be paid off with beneficial bonus items that will offer permanent boosts to your mafia. The current bonus items for each tier are listed below (New York only).

LevelBonus Item
Street Thug (lvls 1 – 4) Pistol Bayonet: +4% damage dealt in fights
Associate (lvls 5 – 8) Bugatti: -7% damage received in fights
Soldier (lvls 9 – 12) Golden Skull: 30 second reduction on your health regeneration
Enforcer (lvls 13 – 17) Money Plate: 5% discount on property purchases
Hitman (lvls 18 – 24) Chainsaw: 30 second reduction on your stamina regeneration
Capo (lvls 25 – 34) State Senator: 5% discount on property repairs
Consigliere (lvls 35 – 59) Helicopter: 30 second reduction on your energy regeneration
Underboss (lvls 60 – 99) Private Island: 5% bonus on job experience
Boss (lvls 100+) Golden Throne: 2x energy regeneration

Recruiting Mafia Members

A larger mafia size is essential to advancing in Mafia Wars. More members allows you to complete more jobs, defend yourself from attacks, attack other mafias, buy special properties, and hire Top Mafia members which give you additional bonuses for jobs and fights.

To add more members to your mafia, click on the “My Mafia (X)” button in the main menu. The ‘X’ in parentheses dictates the current size of your mafia.

From the next page that appears you will be able to invite your friends to join your mafia. Note that 501 is the maximum size of any mafia (500 friends and yourself) so choose wisely!

Upgrading Your Character

As you level up your character by completing jobs or fighting other mafias, you will gain skill points. 5 skill points are awarded for leveling up and one skill point is awarded for mastering a job and mastering a job tier.

To use your skill points, click on the ‘Profile’ tab in the main menu. This will take you to a screen where you are able to upgrade your mafia’s attack, defense, stamina, energy, or health. Choose your point allocations wisely as you will not be able to undo them!

Saturday, January 23, 2010

Mafia Wars Collections

What They Are

Mafia Wars collections are a group of seven items that are looted when completing jobs in a certain job tier. Different job tiers are unlocked as players level up. The higher the tier, the better the rewards and the better the collection.

Each tier has seven special items that can be looted and used to gain stat boosts and other gameplay advantages. The image below shows the seven items necessary to complete the Street Thug job tier collection.

How They Help

Mafia Wars collections are a great way for players to gain special boosts and advantages that are useful when completing jobs or fighting other mafias. The higher the tier collection, the better the boost will be. From additional stamina, to more energy, to a raised defense, all collections are designed to enhance your fighting capacity.

How To Get Collections

Collections can’t be bought. They may only be obtained by completing certain jobs in each job tier. You can view your collections by going to your inventory then clicking the collections tab. Once you have obtained all 7 items for each collection, click the Vault button to claim your boost.

It is also worth noting that collection items can be gifted. This means that if you have a large mafia, simply add an item to your wishlist and hopefully someone will send it to you.

New York Collections

Street Thug Tier

Diamond Flush Collection: +1 energy (Eight of Diamonds, Nine of Diamonds, Ten of Diamonds, Jack of Diamonds, Queen of Diamonds, King of Diamonds, Ace of Diamonds)

Associate Tier

Heart Flush Collection: +5 health (Eight of Hearts, Nine of Hearts, Ten of Hearts, Jack of Hearts, Queen of Hearts, King of Hearts, Ace of Hearts)

Soldier Tier

Boxing Collection: +3 attack (Hand Tape, Gloves, Headgear, Boxing Trunks, Speed Bag, Heavy Bag, Boxing Ring)

Club Flush Collection: +3 attack (Eight of Clubs, Nine of Clubs, Ten of Clubs, Jack of Clubs, Queen of Clubs, King of Clubs, Ace of Clubs)

Poker Chips Collection: +2 attack (White Poker Chip, Brown Poker Chip, Red Poker Chip, Blue Poker Chip, Green Poker Chip, Purple Poker Chip, Gold Poker Chip)

Sculptures Collection: +3 defense (Sculpture, Sheep Sculpture, Rooster Sculpture, Tiger, Sculpture, Snake Sculpture, Dragon Sculpture)

Enforcer Tier

Cigars Collection: +2 energy (Ebony Cigar, Sky Cigar, Rose Cigar, Ivory Cigar, Turquoise Cigar, Gold Cigar, Royal Cigar)

Spade Flush Collection: +2 stamina (Eight of Spades, Nine of Spades, Ten of Spades, Jack of Spades, Queen of Spades, King of Spades, Ace of Spades)

Billiard Balls Collection: +1 stamina (One Ball, Two Ball, Three Ball, Four Ball, Five Ball, Cue Ball, Eight Ball)

Hitman Tier

Rings Collection: +5 defense (Topaz Ring, Opal Ring, Amethyst Ring, Emerald Ring, Sapphire Ring, Ruby Ring, Diamond Ring)

Ties Collection: +6 defense (Solid Tie, Striped Tie, Checked Tie , Geometric Tie, Dot Tie, Paisley Tie, Knitted Tie)

Capo Tier

Paintings Collection: +6 energy (Warhol Painting, Cezanne Painting, Matisse Painting, Van Gogh Painting, Dali Painting, Monet Painting, Rembrandt Painting)

Cufflinks Collection: +10 health (Silver Cufflinks, Gold Cufflinks, Amber Cufflinks, Jasper Cufflinks, Agate Cufflinks , Onyx Cufflinks, Pearl Cufflinks)

Barber Shop Collection: +4 energy (Barber Pole, Razor, Brush, Seat, Towel, Scissors, Cream)

Consigliere Tier

Great Race Horses Collection: +7 energy (Mill Reef, Sea Bird, Arkle, Golden Miller, St Simon, Ormonde, Eclipse)

Cuba Collections

El Soldado Tier

Rum Drinks Collection: +8 energy (Pina Colada, Hurricane, Bahama Mama, Mojito, Rum, Runner, Long Island Ice Tea, Cuba Libre)

El Capitan Tier

Tropical Fruits Collection: +3 stamina (Banana, Lime , Pineapple, Papaya , Coconut, Passion Fruit, Dragon Fruit)

El Jefe Tier

Entertainers Collection: +10 health (Magician, Fan Dancer, Comedian, Band Leader, Cabaret Singer, Crooner, Burlesque Dancer)

El Patron Tier

Tropical Fish Collection: +5 attack (Pufferfish, Sergeant Major, Yellowtail Snapper, Great Barracuda, Queen Angelfish, Reef Shark, Blue Martin)

El Padriano Tier

Beards Collection: ­+7 defense (Garibaldi, Hulihee, Vandyke, Mutton Chops, Soul Patch, French Fork, Fidel)

Moscow Collections

Baklany Episode

Prison Tattoos Collection: +6 defense (Rose Tattoo, Church Tattoo, Star Tattoo, Spider Tattoo, Tiger Tattoo, Skull Tattoo, Crucifix Tattoo)

Boets Episode

Matryoshka Dolls Collection: +7 energy (Natalya’s Doll, Olga’s Doll, Oksana’s Doll, Svetlana’s Doll, Tatyana’s Doll, Anastasiya’s Doll, Ekaterina’s Doll)

Brigadir Episode

Russian Leaders Collection: +4 attack (Medal of Gorbachev, Medal of Yeltsin, Medal of Brezhnev, Medal of Kruschev, Medal of Putin, Medal of Stalin, Medal of Lenin)

Avtoritet Episode

Vodka Drinks Collection: +4 stamina (Cosmopolitan, Screwdriver, Sex on the Beach, Bloody Mary, Black Russian, White Russian, Soviet)

Vor Episode

Soviet Memorabilia: +10 health (Red Star, Kremlin, Communist Manifesto, Propaganda Poster, Hammer, Sickle, Bust of Lenin)

Pakhan Episode

Fabergé Egg Collection: +8 energy (Diamond Trellis Egg, Jade Egg, Military Egg, Pansy Egg, Rainbow Egg, Winter Egg, Peter the Great Egg)

Wednesday, December 30, 2009

New York Items

Items in Mafia Wars range from weapons, to vehicles, to special tools, all of which aid in completing jobs and fighting other mafias. Below is a complete list of items that can be found in Mafia Wars, organized by City, Job Tier, Loots, and Buyable Items. At the end is a complete list of special edition items and crate items.

Street Thug Job Tier

Item: .22 Pistol - 2 Attack, 0 Defense
Job: Beat up rival gangster

Item: 9mm Semi-Automatic – 3 Attack, 2 Defense
Job: Rob a pimp

Associate Job Tier

Item: Butterfly Knife – 2 Attack, 1 Defense
Job: Collect protection money

Item: Brass Knuckles - 2 Attack, 2 Defense
Job: Rough up dealers

Item: .45 Revolver - 3 Attack, 2 Defense
Job: Take out a rogue cop

Item: Tactical Shotgun - 3 Attack, 2 Defense
Job: Perform a hit

Soldier Job Tier

Item: C4 – 5 Attack, 2 Defense
Job: Destroy enemy mob hideout

Item: Stab-Proof Vest - 2 Attack, 5 Defense
Job: Kill a protected snitch

Item: Automatic Rifle - 4 Attack, 4 Defense
Job: Bust a made man out of prison

Item: Semi-Automatic Shotgun - 5 Attack, 4 Defense
Job: Fight a Haitian gang

Item: Lucky Shamrock Medallion - 1 Attack, 7 Defense
Job: Clip the Irish mob’s local enforcer

Item: Firebomb - 4 Attack, 2 Defense
Job: Steal a tanker truck

Enforcer Job Tier

Item: Armored Truck - 4 Attack, 8 Defense
Job: Smuggle across the border

Item: Untraceable Cell Phone, Computer Set-Up, Concealable Camera – 0 Attack, 0 Defense
Job: Each item can be obtained (one at a time) by the job “Rob an Electronics Store”

Hitman Job Tier

Item: Grenade Launcher - 14 Attack, 10 Defense
Job: Repel the Yakuza

Item: .50 Caliber Rifle - 16 Attack, 11 Defense
Job: Disrupt rival smuggling ring

Item: Armored Car - 14 Attack, 15 Defense
Job: Invade Tong-controlled neighborhood

Item: RPG Launcher - 20 Attack, 12 Defense
Job: Sell guns to the Russian mob

Item: Bodyguards - 8 Attack, 25 Defense
Job: Protect your city against a rival family

Item: Night Vision Goggles - 5 Attack, 16 Defense
Job: Assassinate a political figure

Item: Napalm - 25 Attack, 9 Defense
Job: Exterminate a rival family

Item: Blackmail Photos – 0 Attack, 0 Defense
Job: Obtain compromising photos – requires Concealable Camera. This item is consumable.

Capo Job Tier

Item: Prop Plane - 5 Attack, 20 Defense
Job: Steal an air freight delivery

Item: Chopper – 18 Attack, 6 Defense
Job: Run a biker gang out of town

Item: Illegal Transaction Records - 0 Attack, 0 Defense
Job: Steal bank records. This item is consumable.

Consigliere Job Tier

Item: Luxury Yacht - 10 Attack, 20 Defense
Job: Influence a harbor official

Item: GX9 - 20 Attack, 14 Defense
Job: Ransom a businessman’s kids

Item: Bookie’s Holdout Pistol - 24 Attack, 12 Defense
Job: Fix the big game

Underboss Job Tier

Item: Multi-Purpose Truck - 26 Attack, 22 Defense
Job: Break into the armory

Item: BA-12 Assault Rifle - 32 Attack, 10 Defense
Job: Rip off the Armenian mob

Item: Falsified Documents - 2 Attack, 30 Defense
Job: Take over an identity theft ring

Boss Job Tier

Item: Federal Agent - 15 Attack, 25 Defense
Job: Buy off a federal agent

Item: Private Jet - 12 Attack, 38 Defense
Job: Make a deal with the Mexican cartel

Item: Police Cruiser - 22 Attack, 28 Defense
Job: Blackmail the district attorney

Item: Armored Limousine - 16 Attack, 36 Defense
Job: Shake down a city council member

Buyable Items

Item: Baseball bat
Attack: 1
Defense: 0

Item: Crowbar
Attack: 1
Defense: 1

Item: .45 Cal Pistol
Attack: 2
Defense: 2

Item: Sawed-off Shotgun
Attack: 3
Defense: 1

Item: Grenade
Attack: 2
Defense: 3

Item: Machine Pistol
Attack: 3
Defense: 3

Item: Hacksaw
Attack: 6
Defense: 3

Item: Tommy Gun
Attack: 12
Defense: 10
Upkeep: $1,500

Item: Chain Gun
Attack: 16
Defense: 14
Upkeep: $2,500

Item: Bonus Weapons
Attack: 20
Defense: 20
Upkeep: $2,500

Item: Bullet Proof Vest
Attack: 2
Defense: 4

Item: Body Armor
Attack: 4
Defense: 7
Upkeep: $400

Item: Motorcycle
Attack: 2
Defense: 2
Upkeep: $15

Item: Delivery Truck
Attack: 3
Defense: 3
Upkeep: $20

Item: Sedan
Attack: 4
Defense: 5
Upkeep: $50

Item: Armored Sedan
Attack: 4
Defense: 6
Upkeep: $100

Item: Getaway Cruiser
Attack: 6
Defense: 7
Upkeep: $200

Item: Town Car
Attack: 10
Defense: 12
Upkeep: $1,200

Item: Speed Boat
Attack: 0
Defense: 0
Upkeep: $1,800

Saturday, December 26, 2009

Part 3

Underboss (Fully unlocked by level 99)

Total energy to master first time: 7256
Total energy to master second time: 9700
Total energy to master third time: 15880
Total energy to master fully: 32836
Best exp payout job: ‘Order a Hit on a Public Official’, 2.065 exp/energy
Best money payout job: ‘Order a Hit on a Public Official’, $241,129/energy
Special item reward for full mastery: Private Island, 5% more exp from jobs
Collections: N/A
Consumables: You need 263 Computer Setups, 184 Untraceable Cell Phones and 263 Illegal Transaction Records to master Underboss

Underboss is a huge jump in difficulty, it takes over twice as much energy than the previous tier and a huge load of consumables. This tier is really important for energy accounts to master as soon as possible, because the 5% more exp from jobs bonus is a god send on job exp/energy ratios and extends the lifespan of an energy account significantly.

For fighter characters, I would temporarily skip underboss and get boss mastered as the regen bonus is more important for fighters, however, after that underboss should be completed as the 5% more exp adds up a lot in the end, even if it doesn’t allow continuous leveling.

Boss (Fully unlocked by level 135 )

Total energy to master first time: 10939
Total energy to master second time: 15708
Total energy to master third time: 28950
Total energy to master fully: 55597
Best exp payout job: ‘Settle a Beef…Permanently’, 2.114 exp/energy
Best money payout job: ‘Make Arrangements for a Visiting Don’, $1,642,857/energy
Special item reward for full mastery: Golden Throne, doubles energy regeneration
Collections: N/A
Consumables: You need 368 Blackmail Photos (BMP) and 109 Illegal Transaction Records (ITR) to finish boss

Boss is justifiably by far the hardest tier in New York, requiring almost twice as much energy as Underboss and almost 400 BMPs to master fully, and BMPs are really hard to get the normal way. First you have to collect cameras from the ‘Rob an Electronics Store’ job or the ‘Smuggle Consumer Electronics for the Vory’ job in Moscow and then hope for blackmail photos to drop from the job ‘Obtain Compromising Photos’.

Now, that might sound insane considering the amount of photos you need, it could take you months to do it this way. Fortunately, there are some shortcuts to happiness:

1. BMPs are listed in the free gift page, so if you have a large mafia you can ask them to gift you free bmps this way.
2. BMPs aren’t worth that much in the trading market, you can trade your good loot that you have found in fights for BMPs. It’s much better to be temporarily weaker in fights than go months without double regeneration as it adds up for a lot of “lost” energy .
3. Have friends that are farmers, getting 400 BMPs as an energy or stamina farmer account is a joke and they can then gift them to you.

Now for some good news. All the boss jobs are extremely high exp/energy ratio, in fact, ‘Settle a Beef… Permanently’ is the best job there is in the whole game for pure exp farming. Boss jobs also generate insane amounts of money compared to earlier tiers. The biggest plus, however, is the reward for mastering. The Boss reward pretty much trumps any tier mastery reward in the game and the tier is a joke compared to later Moscow episodes, so it’s definitely worth it.

Wednesday, December 16, 2009

Part 2

Enforcer (Opened at level 13, fully unlocked by level 17)

Total energy to master first time: 1041
Total energy to master second time: 1107
Total energy to master third time: 1249
Total energy to master fully: 3397
Best exp payout job: ‘Run an Illegal Poker Game, 2.24 exp/energy before consumables
Best money payout job: ‘Wiretap the Cops, $87,692/Energy
Special item reward for full mastery: Money Plate, -5% reduced cost on properties
Collections: Cigars, +2 energy; Spade Flush, +2 stamina; Billiard Balls, +1 stamina

Enforcer tier has the most amount of different jobs available, 11 total. So while the special item reward is completely useless, as some characters have rackets and buying properties is generally not a good investment anyway, the small energy cost required to master for 33 total skill points is worth it very much. You will also much more likely find the all 3 collections because they can be found even in the preparation jobs.

There are four preparation jobs in the Enforcer tier which all give reagents for different jobs, they cannot be traded but can be given as the daily free gift in the facebook version.

The money payouts have also skyrocketed, so money will definately stop being an issue after starting the tier, if it hadn’t already. This tier also has the best exp payout job in the game, ‘Run an Illegal Poker Game’, when ignoring the preparation jobs needed. However, you can stockpile the consumables by doing the preparation jobs with energy that would otherwise been wasted and use the poker game job later when the good payout would serve you better. Don’t skip the enforcer tier.

Hitman (Fully unlocked by level 24 )

Total energy to master first time: 2081
Total energy to master second time: 2328
Total energy to master third time: 2556
Total energy to master fully: 6965
Best exp payout job: ‘Exterminate a Rival Family’, 1.914 exp/energy
Best money payout job: ‘Exterminate a Rival Family’, $98,571/energy
Special item reward for full mastery: Chainsaw Bayonet, -30 seconds off stamina regen timer I.E. 11% more stamina regeneration.
Collections: Rings, +4 Defense Skill; Ties, +6 Defense Skill
Consumables: You need 29 Concealable Cameras and 80 Wiretap Devices to master Hitman

Hitman tier is probably the easiest tier of them all, low energy costs but more importantly, all the jobs have very high exp/energy ratio on average. The reward for mastering is also great, it’s the only way to get more stamina and the more stamina you have the more you can fight and perform heists.

Hitman tier is the first tier in the game that requires consumables acquired from doing jobs in other tiers. You need 29 Concealable Cameras and 80 Wiretap Devices for full mastery. The wiretap devices aren’t tradeable so it is really annoying to go back to the enforcer Preparation Jobs to get them, but it’s worth it.

Hitman tier also has jobs for loot that is required to do jobs later in the game, ‘Assasinate a Political Figure’ job drops night vision goggles and ‘Protect your City Against a Rival Family’ job drops bodyguards. However, both of these jobs have 2% base chance to drop the loot so it is very likely you will not get them by the time you are done with hitman, I suggest fighting and trading for them, they aren’t worth anything to higher level players. You can also get them through the free gifting in facebook.

Capo (Fully unlocked by level 34 )

Total energy to master first time: 2638
Total energy to master second time: 3001
Total energy to master third time: 3488
Total energy to master fully: 9127
Best exp payout job: ‘Whack a Rival Crew Leader’, 1.833 exp/energy
Best money payout job: ‘Whack a Rival Crew Leader’, $71,875/energy
Special item reward for full mastery: State Senator, -5% on property repairs
Collections: Paintings, +6 energy; Cufflinks, +10 health; Barber, +4 energy
Consumables: You need 104 Untraceable Cell Phones to master Capo

In whole New York, capo tier is the least worth it to master. All jobs have generally a really poor ratio in relation to how late in the game the tier is mastered and the reward is as useless as it can get. Not all accounts even have properties to repair and it is generally a very poor play to repair your properties in the first place when you are getting chain robbed. The money payouts are also, strangely enough, worse than in the previous tier.

So why master Capo?

The only reason to master capo is the skill points and more importantly, you get a better drop chance on “Illegal Transaction Records”. The only job that drops ITR is in the Capo Tier, and fully mastering a tier gets you 10% increased drop chance on jobs in that tier. You need 424 ITRs to master whole New York, so it really adds up in the end.

On the other hand, if you get all those gifted or traded then there isn’t much reason to master Capo at this point. Later on it will be great for skill points, after you have got tiers with higher priority mastered first.

Consigliere (Fully unlocked by level 59 )

Total energy to master first time: 4223
Total energy to master second time: 4908
Total energy to master third time: 5814
Total energy to master fully: 14945
Best exp payout job: ‘Steal an Arms Shipment’, 1.900 exp/energy
Best money payout job: ‘Dispose of a Body’, $130,682/energy
Special item reward for full mastery: Helicopter, -30 seconds off energy regen timer, I.E.
11% more energy regeneration for moguls and fearless
20% more energy regeneration for maniacs
Collections: Race Horses, +7 Energy.
Consumables: You need 35 Blackmail Photos, 35 Untraceable Cell Phones and 52 Illegal Transaction records to master Consigliere

The reward for consigliere is one of the best in the game, especially if you are a maniac. It also boosts the Boss tier reward considerably. If you are a fighter type character and can get the 52 ITR without doing Capo tier, skip it completely and master consigliere first. The earlier you get the energy regen boost, the better.

Consigliere is relatively easy to master, lowish energy requirements and mostly high exp/energy ratio jobs with a couple of annoying low exp/energy jobs thrown in which also require consumables on top of it.

Consigliere tier is the last tier in New York that drops collectable items .

Wednesday, December 9, 2009

Part 1

New York is the most important city to master as soon as possible. Unlike Cuba and Moscow, the rewards for tier masteries give all around bonuses to your character, and the earlier these bonuses start rolling for your character, the stronger will your character be in the long run. The loot found in New York jobs is pretty bad compared to Cuba and Moscow, however.

New York has one special job, a boss fight, for each of the first four tiers. Boss fights will award exp depending on your max energy. They will give MaxEnergy / 2 amount of exp when killed for the first time, and (MaxEnergy / 5)*1.4 for consecutive kills so a smart move would be to save the boss fights for later levels when the exp really counts.

All numbers assume 11% mastermind, -11% wheelman, 15% bagman and private island (5% exp).

Street Thug (Fully unlocked by level 4)

Total energy to master first time: 197
Total energy to master second time: 225
Total energy to master third time: 260
Total energy to master fully: 682
Best exp payout job: ‘Auto Theft’, 1.333 exp/energy
Best money payout job: ‘Collect on a Loan’, $1140/Energy
Special item reward for full mastery: Pistol Bayonet, +4% damage dealt in fights
Collections: Diamond Flush, +1 Energy

The total energy cost for mastering Street Thug is so low that the minimal effort is worth it for the 21 skill points alone. The special item reward is also essential for people who want to collect bounties on the hitlist. Most jobs in this tier pay 1 exp per 1 energy spent, which is fine for the very early levels but will hurt you at later levels if neglected.

Money payouts are nothing to write home about but the money gained doing jobs is more than enough to buy the required items to do all the jobs.

Associate (Opened at level 5, fully unlocked by level 8 )

Total energy to master first time: 340
Total energy to master second time: 371
Total energy to master third time: 437
Total energy to master fully: 1148
Best exp payout job: ‘Bank Heist’, 1.875 exp/energy
Best money payout job: ‘Rough Up Dealers’, $639/Energy
Special item reward for full mastery: Roadster, -7% damage taken in fights
Collections: Heart Flush, +5 health

Like street thug, associate tier is a low energy cost tier and that means more effortless skill points. Associate tier also offers a very good exp/energy ratio job ‘Bank Heist’ which can be used in the early levels for fast level ups. The money payouts are interestingly a lot lower than in Street Thug, the best paying job in Street Thug is almost twice as much money per energy than the best paying job in Associate.

The reward for associate is much better than most people think, less damage taken means much better hitlist rides and more fights done with a full health bar. Like Street Thug, try to get this tier mastered as soon as possible.

Soldier (Opened at level 9, fully unlocked by level 12 )

Total energy to master first time: 494
Total energy to master second time: 549
Total energy to master third time: 642
Total energy to master fully: 1685
Best exp payout job: ‘Clip the Irish Mob's Local Enforcer’, 1.625 exp/energy
Best money payout job: ‘Museum Break-in’, $3420/Energy
Special item reward for full mastery: Golden Skull, -30 seconds health regeneration timer
Collections: Boxing Gear, +3 attack skill; Club Flush, +3 attack skill; Sculptures , +3 defense skill ;Poker Chips, +2 attack skill

Soldier tier has the most amount of different collections available. You will not get all these collections just from mastering the tier and they might take a lot of farming even after mastering the tier, I would suggest trading for the missing collection pieces.

The tier mastery reward is completely worthless as health is refilled fully in hospital and hospital can be used every 60 seconds. However, soldier tier still awards 21 skill points for a very low amount of energy spent mastering it, so for that reason it should be mastered as early as possible. Many of the jobs are still 1:1 exp/energy ratio and the earlier tiers have higher priority so when you start mastering soldier these ratios will sting a bit.