Wednesday, December 30, 2009

New York Items

Items in Mafia Wars range from weapons, to vehicles, to special tools, all of which aid in completing jobs and fighting other mafias. Below is a complete list of items that can be found in Mafia Wars, organized by City, Job Tier, Loots, and Buyable Items. At the end is a complete list of special edition items and crate items.

Street Thug Job Tier

Item: .22 Pistol - 2 Attack, 0 Defense
Job: Beat up rival gangster

Item: 9mm Semi-Automatic – 3 Attack, 2 Defense
Job: Rob a pimp

Associate Job Tier

Item: Butterfly Knife – 2 Attack, 1 Defense
Job: Collect protection money

Item: Brass Knuckles - 2 Attack, 2 Defense
Job: Rough up dealers

Item: .45 Revolver - 3 Attack, 2 Defense
Job: Take out a rogue cop

Item: Tactical Shotgun - 3 Attack, 2 Defense
Job: Perform a hit

Soldier Job Tier

Item: C4 – 5 Attack, 2 Defense
Job: Destroy enemy mob hideout

Item: Stab-Proof Vest - 2 Attack, 5 Defense
Job: Kill a protected snitch

Item: Automatic Rifle - 4 Attack, 4 Defense
Job: Bust a made man out of prison

Item: Semi-Automatic Shotgun - 5 Attack, 4 Defense
Job: Fight a Haitian gang

Item: Lucky Shamrock Medallion - 1 Attack, 7 Defense
Job: Clip the Irish mob’s local enforcer

Item: Firebomb - 4 Attack, 2 Defense
Job: Steal a tanker truck

Enforcer Job Tier

Item: Armored Truck - 4 Attack, 8 Defense
Job: Smuggle across the border

Item: Untraceable Cell Phone, Computer Set-Up, Concealable Camera – 0 Attack, 0 Defense
Job: Each item can be obtained (one at a time) by the job “Rob an Electronics Store”

Hitman Job Tier

Item: Grenade Launcher - 14 Attack, 10 Defense
Job: Repel the Yakuza

Item: .50 Caliber Rifle - 16 Attack, 11 Defense
Job: Disrupt rival smuggling ring

Item: Armored Car - 14 Attack, 15 Defense
Job: Invade Tong-controlled neighborhood

Item: RPG Launcher - 20 Attack, 12 Defense
Job: Sell guns to the Russian mob

Item: Bodyguards - 8 Attack, 25 Defense
Job: Protect your city against a rival family

Item: Night Vision Goggles - 5 Attack, 16 Defense
Job: Assassinate a political figure

Item: Napalm - 25 Attack, 9 Defense
Job: Exterminate a rival family

Item: Blackmail Photos – 0 Attack, 0 Defense
Job: Obtain compromising photos – requires Concealable Camera. This item is consumable.

Capo Job Tier

Item: Prop Plane - 5 Attack, 20 Defense
Job: Steal an air freight delivery

Item: Chopper – 18 Attack, 6 Defense
Job: Run a biker gang out of town

Item: Illegal Transaction Records - 0 Attack, 0 Defense
Job: Steal bank records. This item is consumable.

Consigliere Job Tier

Item: Luxury Yacht - 10 Attack, 20 Defense
Job: Influence a harbor official

Item: GX9 - 20 Attack, 14 Defense
Job: Ransom a businessman’s kids

Item: Bookie’s Holdout Pistol - 24 Attack, 12 Defense
Job: Fix the big game

Underboss Job Tier

Item: Multi-Purpose Truck - 26 Attack, 22 Defense
Job: Break into the armory

Item: BA-12 Assault Rifle - 32 Attack, 10 Defense
Job: Rip off the Armenian mob

Item: Falsified Documents - 2 Attack, 30 Defense
Job: Take over an identity theft ring

Boss Job Tier

Item: Federal Agent - 15 Attack, 25 Defense
Job: Buy off a federal agent

Item: Private Jet - 12 Attack, 38 Defense
Job: Make a deal with the Mexican cartel

Item: Police Cruiser - 22 Attack, 28 Defense
Job: Blackmail the district attorney

Item: Armored Limousine - 16 Attack, 36 Defense
Job: Shake down a city council member

Buyable Items

Item: Baseball bat
Attack: 1
Defense: 0

Item: Crowbar
Attack: 1
Defense: 1

Item: .45 Cal Pistol
Attack: 2
Defense: 2

Item: Sawed-off Shotgun
Attack: 3
Defense: 1

Item: Grenade
Attack: 2
Defense: 3

Item: Machine Pistol
Attack: 3
Defense: 3

Item: Hacksaw
Attack: 6
Defense: 3

Item: Tommy Gun
Attack: 12
Defense: 10
Upkeep: $1,500

Item: Chain Gun
Attack: 16
Defense: 14
Upkeep: $2,500

Item: Bonus Weapons
Attack: 20
Defense: 20
Upkeep: $2,500

Item: Bullet Proof Vest
Attack: 2
Defense: 4

Item: Body Armor
Attack: 4
Defense: 7
Upkeep: $400

Item: Motorcycle
Attack: 2
Defense: 2
Upkeep: $15

Item: Delivery Truck
Attack: 3
Defense: 3
Upkeep: $20

Item: Sedan
Attack: 4
Defense: 5
Upkeep: $50

Item: Armored Sedan
Attack: 4
Defense: 6
Upkeep: $100

Item: Getaway Cruiser
Attack: 6
Defense: 7
Upkeep: $200

Item: Town Car
Attack: 10
Defense: 12
Upkeep: $1,200

Item: Speed Boat
Attack: 0
Defense: 0
Upkeep: $1,800

Saturday, December 26, 2009

Part 3

Underboss (Fully unlocked by level 99)

Total energy to master first time: 7256
Total energy to master second time: 9700
Total energy to master third time: 15880
Total energy to master fully: 32836
Best exp payout job: ‘Order a Hit on a Public Official’, 2.065 exp/energy
Best money payout job: ‘Order a Hit on a Public Official’, $241,129/energy
Special item reward for full mastery: Private Island, 5% more exp from jobs
Collections: N/A
Consumables: You need 263 Computer Setups, 184 Untraceable Cell Phones and 263 Illegal Transaction Records to master Underboss

Underboss is a huge jump in difficulty, it takes over twice as much energy than the previous tier and a huge load of consumables. This tier is really important for energy accounts to master as soon as possible, because the 5% more exp from jobs bonus is a god send on job exp/energy ratios and extends the lifespan of an energy account significantly.

For fighter characters, I would temporarily skip underboss and get boss mastered as the regen bonus is more important for fighters, however, after that underboss should be completed as the 5% more exp adds up a lot in the end, even if it doesn’t allow continuous leveling.

Boss (Fully unlocked by level 135 )

Total energy to master first time: 10939
Total energy to master second time: 15708
Total energy to master third time: 28950
Total energy to master fully: 55597
Best exp payout job: ‘Settle a Beef…Permanently’, 2.114 exp/energy
Best money payout job: ‘Make Arrangements for a Visiting Don’, $1,642,857/energy
Special item reward for full mastery: Golden Throne, doubles energy regeneration
Collections: N/A
Consumables: You need 368 Blackmail Photos (BMP) and 109 Illegal Transaction Records (ITR) to finish boss

Boss is justifiably by far the hardest tier in New York, requiring almost twice as much energy as Underboss and almost 400 BMPs to master fully, and BMPs are really hard to get the normal way. First you have to collect cameras from the ‘Rob an Electronics Store’ job or the ‘Smuggle Consumer Electronics for the Vory’ job in Moscow and then hope for blackmail photos to drop from the job ‘Obtain Compromising Photos’.

Now, that might sound insane considering the amount of photos you need, it could take you months to do it this way. Fortunately, there are some shortcuts to happiness:

1. BMPs are listed in the free gift page, so if you have a large mafia you can ask them to gift you free bmps this way.
2. BMPs aren’t worth that much in the trading market, you can trade your good loot that you have found in fights for BMPs. It’s much better to be temporarily weaker in fights than go months without double regeneration as it adds up for a lot of “lost” energy .
3. Have friends that are farmers, getting 400 BMPs as an energy or stamina farmer account is a joke and they can then gift them to you.

Now for some good news. All the boss jobs are extremely high exp/energy ratio, in fact, ‘Settle a Beef… Permanently’ is the best job there is in the whole game for pure exp farming. Boss jobs also generate insane amounts of money compared to earlier tiers. The biggest plus, however, is the reward for mastering. The Boss reward pretty much trumps any tier mastery reward in the game and the tier is a joke compared to later Moscow episodes, so it’s definitely worth it.

Wednesday, December 16, 2009

Part 2

Enforcer (Opened at level 13, fully unlocked by level 17)

Total energy to master first time: 1041
Total energy to master second time: 1107
Total energy to master third time: 1249
Total energy to master fully: 3397
Best exp payout job: ‘Run an Illegal Poker Game, 2.24 exp/energy before consumables
Best money payout job: ‘Wiretap the Cops, $87,692/Energy
Special item reward for full mastery: Money Plate, -5% reduced cost on properties
Collections: Cigars, +2 energy; Spade Flush, +2 stamina; Billiard Balls, +1 stamina

Enforcer tier has the most amount of different jobs available, 11 total. So while the special item reward is completely useless, as some characters have rackets and buying properties is generally not a good investment anyway, the small energy cost required to master for 33 total skill points is worth it very much. You will also much more likely find the all 3 collections because they can be found even in the preparation jobs.

There are four preparation jobs in the Enforcer tier which all give reagents for different jobs, they cannot be traded but can be given as the daily free gift in the facebook version.

The money payouts have also skyrocketed, so money will definately stop being an issue after starting the tier, if it hadn’t already. This tier also has the best exp payout job in the game, ‘Run an Illegal Poker Game’, when ignoring the preparation jobs needed. However, you can stockpile the consumables by doing the preparation jobs with energy that would otherwise been wasted and use the poker game job later when the good payout would serve you better. Don’t skip the enforcer tier.

Hitman (Fully unlocked by level 24 )

Total energy to master first time: 2081
Total energy to master second time: 2328
Total energy to master third time: 2556
Total energy to master fully: 6965
Best exp payout job: ‘Exterminate a Rival Family’, 1.914 exp/energy
Best money payout job: ‘Exterminate a Rival Family’, $98,571/energy
Special item reward for full mastery: Chainsaw Bayonet, -30 seconds off stamina regen timer I.E. 11% more stamina regeneration.
Collections: Rings, +4 Defense Skill; Ties, +6 Defense Skill
Consumables: You need 29 Concealable Cameras and 80 Wiretap Devices to master Hitman

Hitman tier is probably the easiest tier of them all, low energy costs but more importantly, all the jobs have very high exp/energy ratio on average. The reward for mastering is also great, it’s the only way to get more stamina and the more stamina you have the more you can fight and perform heists.

Hitman tier is the first tier in the game that requires consumables acquired from doing jobs in other tiers. You need 29 Concealable Cameras and 80 Wiretap Devices for full mastery. The wiretap devices aren’t tradeable so it is really annoying to go back to the enforcer Preparation Jobs to get them, but it’s worth it.

Hitman tier also has jobs for loot that is required to do jobs later in the game, ‘Assasinate a Political Figure’ job drops night vision goggles and ‘Protect your City Against a Rival Family’ job drops bodyguards. However, both of these jobs have 2% base chance to drop the loot so it is very likely you will not get them by the time you are done with hitman, I suggest fighting and trading for them, they aren’t worth anything to higher level players. You can also get them through the free gifting in facebook.

Capo (Fully unlocked by level 34 )

Total energy to master first time: 2638
Total energy to master second time: 3001
Total energy to master third time: 3488
Total energy to master fully: 9127
Best exp payout job: ‘Whack a Rival Crew Leader’, 1.833 exp/energy
Best money payout job: ‘Whack a Rival Crew Leader’, $71,875/energy
Special item reward for full mastery: State Senator, -5% on property repairs
Collections: Paintings, +6 energy; Cufflinks, +10 health; Barber, +4 energy
Consumables: You need 104 Untraceable Cell Phones to master Capo

In whole New York, capo tier is the least worth it to master. All jobs have generally a really poor ratio in relation to how late in the game the tier is mastered and the reward is as useless as it can get. Not all accounts even have properties to repair and it is generally a very poor play to repair your properties in the first place when you are getting chain robbed. The money payouts are also, strangely enough, worse than in the previous tier.

So why master Capo?

The only reason to master capo is the skill points and more importantly, you get a better drop chance on “Illegal Transaction Records”. The only job that drops ITR is in the Capo Tier, and fully mastering a tier gets you 10% increased drop chance on jobs in that tier. You need 424 ITRs to master whole New York, so it really adds up in the end.

On the other hand, if you get all those gifted or traded then there isn’t much reason to master Capo at this point. Later on it will be great for skill points, after you have got tiers with higher priority mastered first.

Consigliere (Fully unlocked by level 59 )

Total energy to master first time: 4223
Total energy to master second time: 4908
Total energy to master third time: 5814
Total energy to master fully: 14945
Best exp payout job: ‘Steal an Arms Shipment’, 1.900 exp/energy
Best money payout job: ‘Dispose of a Body’, $130,682/energy
Special item reward for full mastery: Helicopter, -30 seconds off energy regen timer, I.E.
11% more energy regeneration for moguls and fearless
20% more energy regeneration for maniacs
Collections: Race Horses, +7 Energy.
Consumables: You need 35 Blackmail Photos, 35 Untraceable Cell Phones and 52 Illegal Transaction records to master Consigliere

The reward for consigliere is one of the best in the game, especially if you are a maniac. It also boosts the Boss tier reward considerably. If you are a fighter type character and can get the 52 ITR without doing Capo tier, skip it completely and master consigliere first. The earlier you get the energy regen boost, the better.

Consigliere is relatively easy to master, lowish energy requirements and mostly high exp/energy ratio jobs with a couple of annoying low exp/energy jobs thrown in which also require consumables on top of it.

Consigliere tier is the last tier in New York that drops collectable items .

Wednesday, December 9, 2009

Part 1

New York is the most important city to master as soon as possible. Unlike Cuba and Moscow, the rewards for tier masteries give all around bonuses to your character, and the earlier these bonuses start rolling for your character, the stronger will your character be in the long run. The loot found in New York jobs is pretty bad compared to Cuba and Moscow, however.

New York has one special job, a boss fight, for each of the first four tiers. Boss fights will award exp depending on your max energy. They will give MaxEnergy / 2 amount of exp when killed for the first time, and (MaxEnergy / 5)*1.4 for consecutive kills so a smart move would be to save the boss fights for later levels when the exp really counts.

All numbers assume 11% mastermind, -11% wheelman, 15% bagman and private island (5% exp).

Street Thug (Fully unlocked by level 4)

Total energy to master first time: 197
Total energy to master second time: 225
Total energy to master third time: 260
Total energy to master fully: 682
Best exp payout job: ‘Auto Theft’, 1.333 exp/energy
Best money payout job: ‘Collect on a Loan’, $1140/Energy
Special item reward for full mastery: Pistol Bayonet, +4% damage dealt in fights
Collections: Diamond Flush, +1 Energy

The total energy cost for mastering Street Thug is so low that the minimal effort is worth it for the 21 skill points alone. The special item reward is also essential for people who want to collect bounties on the hitlist. Most jobs in this tier pay 1 exp per 1 energy spent, which is fine for the very early levels but will hurt you at later levels if neglected.

Money payouts are nothing to write home about but the money gained doing jobs is more than enough to buy the required items to do all the jobs.

Associate (Opened at level 5, fully unlocked by level 8 )

Total energy to master first time: 340
Total energy to master second time: 371
Total energy to master third time: 437
Total energy to master fully: 1148
Best exp payout job: ‘Bank Heist’, 1.875 exp/energy
Best money payout job: ‘Rough Up Dealers’, $639/Energy
Special item reward for full mastery: Roadster, -7% damage taken in fights
Collections: Heart Flush, +5 health

Like street thug, associate tier is a low energy cost tier and that means more effortless skill points. Associate tier also offers a very good exp/energy ratio job ‘Bank Heist’ which can be used in the early levels for fast level ups. The money payouts are interestingly a lot lower than in Street Thug, the best paying job in Street Thug is almost twice as much money per energy than the best paying job in Associate.

The reward for associate is much better than most people think, less damage taken means much better hitlist rides and more fights done with a full health bar. Like Street Thug, try to get this tier mastered as soon as possible.

Soldier (Opened at level 9, fully unlocked by level 12 )

Total energy to master first time: 494
Total energy to master second time: 549
Total energy to master third time: 642
Total energy to master fully: 1685
Best exp payout job: ‘Clip the Irish Mob's Local Enforcer’, 1.625 exp/energy
Best money payout job: ‘Museum Break-in’, $3420/Energy
Special item reward for full mastery: Golden Skull, -30 seconds health regeneration timer
Collections: Boxing Gear, +3 attack skill; Club Flush, +3 attack skill; Sculptures , +3 defense skill ;Poker Chips, +2 attack skill

Soldier tier has the most amount of different collections available. You will not get all these collections just from mastering the tier and they might take a lot of farming even after mastering the tier, I would suggest trading for the missing collection pieces.

The tier mastery reward is completely worthless as health is refilled fully in hospital and hospital can be used every 60 seconds. However, soldier tier still awards 21 skill points for a very low amount of energy spent mastering it, so for that reason it should be mastered as early as possible. Many of the jobs are still 1:1 exp/energy ratio and the earlier tiers have higher priority so when you start mastering soldier these ratios will sting a bit.

Friday, November 6, 2009

Hitlist Strategy

Hitlist riding is a really good way to gain a lot of experience for fighter characters without spending stamina or energy. To successfully ride a hitlist you need to get at least 7 experience before you die, netting you 1 free experience. The maximum net amount of exp you can get for a successful ride is 44. That means 50 max exp, minus 6 from the desired (more about that later) and inevitable death.

Preparation

The type of character that will benefit most from getting hitlisted, is a heavy defense biased fighter. Sure an all around balanced character will also benefit as long as you have sufficient defense to win most fights while on the hitlist. If you have mostly skills in energy (you are an energy account) then hitlist isn’t for you and you should check out leveling strategies for energy accounts.

A checklist for what you are going to need:

  • At least 501 sized mafia, with best defensive equipment possible. The easiest way to get very high defense as of this moment is 501 private jets, 501 camouflage body armors and 501 cane knives. These items are second rate (but still good) which means people will gift them away and their trade worth is low.
  • At least 300 defense skill. Given 501 mafia with at least the gear I mentioned, 300 defense skill will already give you rides where you net exp. Beyond this point, anyone hitlisting you is actually doing you a favor! They are using their stamina to give you free exp, how nice of them.
  • At least 240 health but do not exceed 300 health. The optimal amount of health is the amount where you can take an amount of hits enough for the 50 exp maximum and then die instantly. This is somewhere between 240 and 300. I personally have 246. Yes, you want to die as soon as you have gotten the max exp from a ride. The reason is that you can only be on one hitlist at a time, and the only way to get out is either dying or waiting 2 hours. If you die right away, you can get hitlisted for another 50 exp right away and so on. So you can get a lot more exp than 50 per 2 hours, you just have to die.
  • Street Thug title. This title attracts the most noobs and low level people on the hitlist, thus netting you the most exp.
  • Someone to hitlist you. This can be a friend of yours, someone from your mafia, someone you pissed off or another account of yours. You want at least a $800,000 bounty on your head. Low level people who still need NY cash might not even care if they are losing, as long as they get a chance to get nice chunk of money from a kill. So if the hitlist is full of people hitlisted for $8,000 you will attract the most low level players for sure.

How to ride the hitlist efficiently

First make sure that the one who hitlists you is on a hitlist server that doesn’t have lag and isn’t overpopulated. If you get placed on an overpopulated hitlist, it is very likely you will be stuck there for 2 hours with minimal exp. The hitlister determines on which hitlist you will be placed on, so they should check the situation from Fight -> Hitlist tab.

Now, when you are placed on hitlist, the first instinct for most people is probably to use the hospital. DON’T. You should have enough health to sustain hits for maximum experience without using the hospital. The reason is that if you use the hospital, you will linger on the hitlist too long getting hits for 0 exp and in worst case risk getting stuck on the hitlist. And if you die soon after using hospital, you can’t heal and get relisted because the hospital has a 60 second cooldown which will hurt your exp gains in the end. So only use hospital after you are dead and are ready to be hitlisted again.

Do not take it personally when someone stronger whacks you on the hitlist in seconds and you lose 6 exp. Even with 1900 defense, this happens to me occasionally. The most important thing is the overall net exp. If it seems that the overall net exp gains on multiple hitlist rides are negative, build up your defense before trying again. Don’t ever hitlist anyone that is stronger than you, you will just hand them over free exp and make your Mafia Wars profile link appear all over their newsfeed for their convenience if they want to harass you again.

That should pretty much cover it. If you’ve ever wondered how some characters have such a high fights won stat, it is because they are constantly riding the hitlist and making other people work their fights won stat.

Saturday, September 26, 2009

Usin' Skill Points

When you first start your journey into a wild life of crime you have the following skills:

  • 1 Attack
  • 1 Defense
  • 100 Health
  • 10 Energy
  • 3 Stamina

Every time you gain a level, you get 5 more skill points to spend. The introductory sequence to the game causes you to jump to level 2 and you will immediately find yourself with some skill points to assign to these skills. Google search queries indicate that a fair number of people are searching for some answers over how to use these skill points and what exactly they mean in the context of developing your mafia.

The skill breakdown

Attack

Your attack skill has two main uses. When you initiate an attack (whether through Fight, Rob, or attempting a Hit), your total attack value is compared to your defender's total defense value. Your attack value also has a minor impact on the amount of damage you cause whether attacking or defending.

Fightin' and Robbin' gets into more details over how the fight rolls are actually made, but here is a quick summary. For your mafia size, X, the game chooses your X best items with the highest attack value, X best armors, and X best vehicles. Outside of special loot items and before level 100, this means a Chain Gun at 16/14, a Body Armor at 4/7, and a Town Car at 10/12. So roughly every member of your family (assuming you have enough items for all of them) will add 30 attack and 33 defense. So 6 levels worth of skill points in attack is the equivalent of bumping your mafia size by 1 (whether through real people or the Godfather hired guns). Once your level is above 150 and a lot of your opponents will have a mafia size of 501, attack points can be useful. At low levels, it is a complete waste and dwarfed by your mafia size.

Defense

Defense works the same way as attack except it doesn't seem to have an affect on damage other than as a point of comparison to your opponent's health. Now since property robberies are limited by your level as far as the number of mafia that can be brought, having extra defense points will help defend your properties assuming that your mafia size is at least equal to your level. Once again though, at higher levels this becomes way more meaningful.

Health

Health is the most meaningless of attributes to dump skill points in to. You can go to the hospital and completely refill your health every 45 seconds. If you are getting attacked by other players, unless it is from a hit, they can no longer hurt you once your health drops below 20. The only place where more health helps rather than hurts is in the boss fights in the game, as outlined in Doin' the Job, but as there is no special reward for completing the boss fights and there are bonus items you get from doing jobs to make the boss fights easier, you don't need more health. Finally, most of the time you are logged in, you will be wanting to keep your health as low as possible to minimize the number of fights lost, so it is highly recommended you never bump your health.

It may seems a high health will help you survive better if someone puts a hit on you, since if your health was high enough, you could heal every 45 seconds and never be knocked out. The problem with this theory is the hit never goes away until it is completed. You will have to sleep eventually and then that huge pool of health will just turn into a huge number of lost fights before you are inevitably knocked out. Since there is no defense from a hit and no way to get it cancelled, you are better off just dying in as few fights as possible so the hit gets cleared and you are back in the "protected" health range of 0-19.

Energy

Energy is currently the bread and butter of leveling, generating more skill points, and collecting special bonuses. Later in this section of the strategy guide, a plan is outlined for sinking every skill point you get into just energy and what this gains you (and costs you). Even if you don't want to go a pure energy route, it is highly recommended at least 40% of your skill points be allocated to energy. Unless more changes come in to the game to reward the other attributes more, by far the biggest bang for the buck in terms of money, items, and levels all come from a skill point assigned to energy. Finally, different jobs require more and more energy to do. You will not be able to complete all the jobs unless your energy is at least at 60 (not counting Top Mafia bonuses and the Energy Pack 25% bonus).

Stamina

Stamina is perhaps the single attribute with the most variation on its importance based off of a given player's play style. It takes two skill points to boost your stamina just one point, but to judge the relative effectiveness of that skill point usage, let's take a breakdown on how it can be used.

Unless you are a Maniac, stamina will regenerate at the same rate as your energy, 1 every 5 minutes. The core difference between the two is that to do anything with stamina, you only need to spend 1 point, where as jobs will keep taking an ever increasing amount of skill points. If you are only attacking people you will beat in fights, a single point of stamina will average you around 2.5 XP where as a single point of energy will average you about 1.7 XP. Of course, since the stamina cost 2 skill points, the energy boost was still more efficient. The difference is, you can generate special loot items much faster with fighting than doing jobs.

If you are excited about being a hitman for other mob families and you don't care that they almost never pay enough to be worth it, you will need more stamina in order to attack someone the 2-15 times in a row that will be necessary to knock them out solo.

The basic recommendation is keep your stamina just high enough that you fully leverage the regeneration timer unless you don't want to fight others at all. For example, if you play off and on throughout the day, 12-24 stamina means you can check on the game every hour or two while you are awake and not lose out on fight opportunities. If you only check the game twice a day and still want to fight a lot, 144 Stamina may be worth it to you. There is no real benefit to increasing it anymore than that though and most players will never really miss out if they just leave it at the initial 3.

Generating mad skillz… points

We have talked about the fact you get 5 skill points every time you gain a level, but there are two other ways to generate skill points as well. Every time you complete a new mastery level of one of the jobs, you are awarded a new skill point. You can also go to the Godfather) to purchase 4 skill points for reward points. This is probably one of the best uses of reward points.

When looking to maximize your gain of the skill points from job mastery, there are two things to consider: Different jobs complete at different rates and cost different amounts of energy. So "Ransom a Business Man's Kid" costs 54 energy to do, but will provide 10% job mastery per attempt. "Steal an Arms Shipment" costs 40 energy to perform, but it only advances 6% job mastery per attempt. All and all, this means it is 540 energy to unlock a skill point with the first job, and even though the second job takes 14 energy less per attempt, it is 680 total energy to master and get a new skill point. Look for detailed charts in Doin' the Job for a breakdown of exactly how much energy each job takes to master. Since you need to master all the jobs in a given category at a level to unlock the next mastery level, it won't matter too much what order you do them in. A good rule of thumb is just to work from the lowest level jobs up to the highest and do the jobs that take the most energy per attempt first.

The Energy speed leveling strategy

If you have ever min/max-ed a character in a different RPG game, this strategy will come as no big surprise to you. The general idea behind the phrase "min/max" is that there is a benefit to be gained by focusing solely on one or two given stats that comprise your character and ignoring all the others with the goal of the benefit from the maximized attributes outweighs the detriment of the minimized ones.

Spending the Skill Points

For Mafia Wars, this means spending every skill point in just Energy, maximizing the rate you get new skill points, and speed the recovery of your energy. Since you can get an Energy Pack every 24 hours from your mafia, regardless of your regeneration rate, you will be able to spend 125% of your energy each day, plus however much you naturally got back. Also, every time you level, your energy is reset to your max amount. The basic idea is to try to keep your energy pool so high that by the time you have spent all your energy, you level and it all comes back to spend again.

Character Type influence

There are a couple of other interesting facts to keep in mind when maximizing this strategy. If you are a Maniac character type, your Energy will come back at 1 every 3 minutes instead of 5. This means that outside of your full refills, you will have 480 energy coming back a day to spend instead of the 288 someone with a different character type will have. Also, you can use the Godfather to get a full refill which can be worth it if your leveling has stalled out.

Leveraging XP spill-over

To maximize the efficiency with which you are completing jobs it is worth noting it is almost always beneficial to complete the job mastery levels since this will get you more skill points. There was a brief period where "Exterminate a Rival Family" provided more than 2 XP per energy with Top Mafia bonuses and it was more worthwhile to just do that job over and over again, but that was rebalanced. Also, when you level, any extra XP you earn is rolled over into the next level. This means the ideal situation is to get 1 XP shy of leveling and then do a job that provides the most XP for you last so you get the most spill-over into the next level. For instance, at level 4, you could do "Mugging" until you are at 44/45 and then do "Auto Theft" which would push you 7 XP into level 5 with a full energy refill.

Top Mafia bonuses and Energy leveling

Your Top Mafia Mastermind and Wheelman also can greatly impact the speed at which you level based on energy. You get a bonus to the amount of XP you get per job based on the number of jobs your Top Mafia Mastermind has completed. Your Wheelman, the highest level Fearless member of your mafia, will give you a reduction on the amount of energy it takes to do the job. Similarly, if you are the Mastermind for one of your friends, you will sometimes get a 50% bonus to the XP you earn per job you do and if you are one of your friend's Wheelman, you will sometimes have a job you complete cost 0 energy. Here are some estimates on what bonus you will get depending on your friends, we will continue to refine them as more information comes in.

Jobs CompletedXP Bonus
0-191%
20-992%
100-4993%
500-9994%
1000-29995%
3000-49996%
5000-69997%
7000-99998%
10000-111999%
11200-
10%
Fearless LevelEnergy Discount
1-181%
19-282%
29-383%
39-484%
49-585%
59-786%
79-987%
99-1488%
149-
9%

Bonus items to Energy and Energy regeneration

Several of the collections available from the various job tiers will yield additional energy to spend. Likewise, whenever you master all three levels of job mastery for a given job tier, you will receive a special bonus item. Several of these items will help speed up your leveling even further. For collections, we have the following:

Job TierCollectionBonus
Street Thug Diamond Flush +1 Energy
Enforcer Cigars +2 Energy
Capo Paintings +6 Energy
Consigliere Great Race Horses +7 Energy

Since the Capo tier doesn't fully unlock until level 34 and the Consigliere tier doesn't until level 55, early on you are better off asking your higher level friends to see if they have an extra set of the collections floating around. It takes more total jobs to finish these later tiers than the early ones, so it is quite likely there are full sets available for someone to send you. Doin' the Job has more exact details.

To use the new wishlist feature you either need to have unlocked the job tier for the items you want or you need to have received at least one of the items. Once the collection shows up in your Inventory tab, you can then click on the button with the green plus sign to add that item to your wishlist. Click on "Share Wishlist with your Friends" and everyone in your mafia will get a notice of which items you need. Once you receive an item you need, be sure to come back to the Inventory tab to remove that item from your wishlist. Your friends will see how many you currently have, but they won't know if one of your other friends sent you what you need.

For the bonus items from completing job tiers, there are three that will help speed up your leveling the most. For this reason, as soon as you have these job tiers unlocked, it is worthwhile to try to master them as quickly as possible.

Job TierFully UnlockedItemBonus
Consigliere 55 Helicopter a 30 second reduction on your energy regen timer
Underboss 95 Private Island 5% bonus on job experience
Boss
Golden Throne 2x energy regenerated per regen period

Saturday, September 12, 2009

Part 3

Bulletproof

(Earned by surviving at least one hour on the hitlist)

This achievement is virtually impossible (facebook) in its current form if the hitlist isn’t lagged and there are only 5 people hitlisted or a similar amount. On a normally functioning hitlist you will get attacked rapidly and if you win most of these fights and manage to heal within hospital cooldown, eventually a big hitter (read: credit card player) will dump their 500 stamina on you 10 clicks a second. You might get lucky and not draw attention from a big hitter to your way in the whole hour, scoring you bulletproof, given that you have enough health to heal between hospital cooldowns from the small attacks. I would say have at least 1000 defense skill, 501 mafia with best gear and 250 health before trying on a rapid hitlist.

The easy way to get bulletproof is to get hitlisted on a server where the hitlist is flooded with people so you have a very good chance to linger on the hitlist without getting attacked at all.

That’s with a “T”, Nest Egg, What’s After Trillion?

(Earned by depositing 1 trillion/10trillion/999trillion in the bank in a one lump sum)

These achievements are the hardest ones in the game. Remember that the bank fee reduces 10% from the (reduce 10% means you will end up with AmountDeposited x 0.9) amount deposited so you will need at least $NY1,111,111,111,111 and so on and deposit it all at once.

That’s with a “T” can be acquired on an Energy Account dumping energy on the ‘Make Arrangements for a Visiting Don’ job in the Boss tier over and over again. It will take about 600 000 energy spent on the job.

All these achievements are most easily acquired on a low max energy maniac account with rackets instead of properties. As you may or may not know, properties are no good for making money, the ROI (Return on Investment) is terrible, in some cases it can take a year to get your initially invested money back. Read more about rackets in the rackets guide.

With rackets and doing jobs, accumulate a sum of money on hand, which would make this equation true: (MoneyOnHand*0.0018)/(MaxEnergy*0.2) > 1,642,857

The enforcer tier boss fight awards 0.18% of your current money on hand and costs 20% of your maximum energy. The 1,642,857 is money earned per energy point doing the highest paying job in the game (Make Arrangements for a Visiting Don). Let’s say you have 500 MaxEnergy. You would need only 91 billion on hand, before the boss fight would start paying better. With 500 max energy, a maniac character type, and the golden throne (NY Boss tier reward, don’t try for these achievements before mastering at least NY) you can do the boss fight 27 times a day, assuming you level up once a day. If you start with 91 billion it takes:

91,000,000,000 * 1.0018^n = 1,111,111,111,111

1.0018^n = 12.21

n * lg 1.0018 = lg 12.12

n = lg12.12/lg1.0018

n = 1391

1391 boss fights, 27 per day = 52 days before you have the first trillion. However, because of the exponential increase, the 10 trillion would only take:

1,111,111,111,111* 1.0018^n = 11,111,111,111,111

1.0018^n = 10

n * lg 1.0018 = lg 10

n = lg10/lg1.0018

n = 1280

With the 1.1 trillion on your hand you would only need 1280 boss fights to get to the 10 trillion, 47 days. And to get 999 trillion from this point would take 93 days. However, all these numbers completely ignore production from rackets, which obviously have a huge effect, so in reality it doesn’t take as much time. However, the key elements here were a maniac character, New York completely mastered and only 500 max energy. The more max energy you have the longer it takes because the boss fight energy cost is based on your maximum energy

Ironically, a mogul character (designed to make the most money in the game) would take a lot more time to get these achievements.


Back in the U.S.S.R.

(Earned by vaulting the Soviet Memorabilia collection)

The pieces of this collection drop from episode 5 jobs in Moscow. Very high drop chance and I had the whole collection before mastering the episode even once. This achievement is tuned for around 400+ level players as getting episode 5 unlocked before that is quite unlikely.

Pank n' Spank

(Earned by defeating Dmitri Leonov)

Dmitri Leonov is the boss of episode 1 in Moscow, you will unlock him after you have finished the 3 chapters and the finale. The boss fight isn’t like the one in New York, it’s simple a normal job with only a “Get Help” button instead of “Do Job”. Click “Get Help” and as soon as one of your mafia members click the published message, you will get this achievement.